May 16, 2008, 01:41 AM // 01:41
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#1
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Next Generation MMOs
Qusetion: what do you all think about the phrase "Next Generation MMOs"? Would do you think they should and need to have to be truely next gen?
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May 16, 2008, 02:33 AM // 02:33
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#2
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rattus rattus
Join Date: Jan 2006
Location: London, UK GMT±0 ±1hr DST
Guild: [GURU]GW [wiki]GW2
Profession: R/
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Have graphics comparable to Crysis and still be playable with >16 players on screen?
__________________
Si non confectus, non reficiat
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May 16, 2008, 09:54 AM // 09:54
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#3
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Mostly Graphics -_-....
Sometimes Feature.
But more Graphics.
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May 16, 2008, 10:32 AM // 10:32
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#4
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Furnace Stoker
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Changeable underwear would be a nice option.
I wonder how many skid marks my elly's pants have by now ewwwww!
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May 16, 2008, 12:24 PM // 12:24
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#5
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Furnace Stoker
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Revolutionary gameplay... I'm so tired of click -> lock on -> automated attack.
I want some combat more like Blade of Darkness, Soul Reaver, etc etc if anyone of you have played those games. I really suggest anyone who doesn't know what Blade of Darkness is, to go play it. I still think its the best PC-Sword Fighting/Action RPG on the PC to date, for its easy to learn controls that can be learned by noobs and perfected by the hardcore players- the depth to the combat system in that game was amazing for its time.
http://pc.ign.com/objects/003/003870.html <--- Link to Blade of Darkness.
All attacks were based off left clicking of course, but there was no auto-lock on. Hold down arrow and suddenly you're doing a sweeping motion that could take out a player's calves. Up and an overhead vertical attack, left or right for horizontal slashes. Each could be held longer for a more powerful attack. Blocking was with the right click, time a left click just right and you could parry. Special moves were executed in a number of ways kinda like Mortal Kombat, for example down, down, left+click at the same time did a whirlwind attack with one handed swords. Now pair those mechanics with a leveling system in which when you learn new attack skills each is paired with a MK style button pressing execution. On top of that, each weapon in the game had it's own skill tree of abilities to be learned.
The only game that comes close to this as of now is AoC.
Last edited by Nevin; May 16, 2008 at 12:32 PM // 12:32..
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May 16, 2008, 12:28 PM // 12:28
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#6
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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What do I think? I think next-gen symbolizes shitty games and a high degree of failure in the gaming industry.
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May 16, 2008, 12:37 PM // 12:37
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#7
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Furnace Stoker
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Quote:
Originally Posted by Zahr Dalsk
What do I think? I think next-gen symbolizes shitty games and a high degree of failure in the gaming industry.
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Considering 2007 was one of the best years for gaming ever, I think you are absolutely wrong. The number of stellar titles that came out that year was unparalleled, not to mention the level of diversity among options for gaming.
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May 16, 2008, 12:45 PM // 12:45
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#8
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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I think we will see a lot of new concepts that test out what the MMO genre can do and every one will fail because what most people want to 'play' is a fantasy work simulator.
It is possible some developers might actually try to make a game to cater to more specific markets (competitive play, etc) and assuming they don't end up chasing cash (ANet) or not knowing wtf to do (Auran), there could be some interesting stuff.
__________________
And the heavens shall tremble.
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May 16, 2008, 12:59 PM // 12:59
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#9
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Nevin, I would like to agree with your opinion more than others in this post, but revolutionary gameplay is not something I see a lot of people trying to develop. The few inde titles that try that route either collapse or sell out.
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May 16, 2008, 01:47 PM // 13:47
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#10
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Jungle Guide
Join Date: May 2005
Guild: -None-
Profession: R/Me
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Darkfall was the last game which tried to be revolutionary. It'll most likely end up being scrapped.
One of the biggest draws of the next generation of MMOs is going to be player driven content - that players can change the world by their actions. You'd need to go beyond the concept of servers and instances to achieve this.
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May 16, 2008, 11:09 PM // 23:09
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#11
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Site Legend
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Next gen games are too much for most people.
Take Crysis/Assassins Creed - The average computer would have a break down if asked to play those.
AoC is technically a next gen MMO, and all people do is bitch about the high(ish) system req.
__________________
Old Skool '05
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May 17, 2008, 07:02 AM // 07:02
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#12
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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return of the joystick man.
Third Person MMO's that play like Legend of Zelda in where its ATB style and not point run up press a button and it does damage.
Oh and lots of hydraulics
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May 17, 2008, 07:55 AM // 07:55
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#13
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Forge Runner
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Quote:
Originally Posted by Nevin
I want some combat more like Blade of Darkness, Soul Reaver, etc etc if anyone of you have played those games.
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Combat sucked in the Soul Reaver games. It did in all of the Legacy of Kain games until Defiance.
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